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Eleventh Bit · Game Development

Learning is the mechanic.

We design and ship original games, simulations, and gamified learning platforms — for classrooms, campuses, and everyone who never stopped playing.

What we build

Four things, built properly.

Every project starts as a playable loop. If it isn't fun grey-boxed, no amount of art will rescue it — so we find that out in week one, not month six.

Curriculum

Educational games

Games built around a syllabus, not bolted onto one. Learning objectives sit inside the loop, so the thing players want to repeat is the thing they need to practise.

Simulation

Serious games

Training that puts people in the situation. Clinical decisions, lab safety, negotiation, disaster response — rehearsed somewhere the wrong answer is cheap.

Platform

Gamified learning

Progress, streaks, and rewards wired into an LMS or an assessment system, tuned so the numbers actually mean something to the student and to you.

Studio

Prototypes & jams

One week, one playable build. We run game jams with faculty and students, keep what works, and turn the good ideas into a real production plan.

How a build goes

Four stages. In this order.

Each stage answers a question the next one depends on. Skip one and you find out later, expensively.

01

Prototype

A week to a grey-boxed loop. We answer one question: is there a game here at all?

02

Playtest

Real players in the target age band. We watch and take notes. We don't explain the game to them.

03

Ship

Web, mobile, or standalone. Build pipeline, store listing, and an accessibility pass before launch.

04

Measure

Telemetry tied to the learning objective. You get a report on what players learned, not a vibe.

Got a game in you?

Tell us the subject, the players, and how long you have. We'll tell you honestly whether it should be a game.

support@eleventhbit.com